What’s your learning curve?
Learning to make comics isn’t difficult, and generally, you’ll learn a lot if you make the commitment to doing it. I’m talking about important lessons that will carry you through the rest of your career.
I don’t say this to imply you shouldn’t ask questions. Questions are a good thing, especially if you’re asking the right questions. Unfortunately, asking rate questions of any kind will generally get you the answer “it depends.” It depends on the particular creator, what they think they’re worth, what you believe they’re worth, and if you can come to an agreement on the work for that particular project.
I look around some places on the internet and I see names I’ve seen for years, asking questions I feel they should already know the answer to, or would know the answer if they made the commitment to creating comics and just did it.
Making comics takes the desire to make comics. You don’t even need money to do it. Money helps, but it isn’t necessary to spend hundreds or even thousands of dollars in order to make comics. You may be able to find a few like-minded people to do the work for free as they hone their skills. Put the work up on a website. If you want to be completely free, put the work up on a webcomics hub. If you want a bit more control, then get your own domain. They’re relatively cheap nowadays.
The longer you stay in information gathering mode, the longer you’re not going to do anything with the information you’ve gathered. This flattens out your learning curve, making it longer than necessary.
Commit. The only way to truly commit is to take the plunge and actually make something. Then you’ll see what your learning curve is really like.
Just have fun while you’re doing it.